When we talk about foresight, idealized images of futures come to mind. Technologies augmented more than ever, humans seeking their role in this world, etc. Yet, we rarely address issues of value. Yet education also offers a foundation of values that correspond to the needs of human communities.
The Spinoza Factory was invited by UNESCO to reflect on pedagogy in 2050. In light of recent events such as the pandemic (by the way, the roundtable was held remotely) or climate change, the speakers dare to imagine a future didactics that is more naturalistic, i.e. that brings more nature close to the students.
School or what would replace it should, they argue, be a living environment that also works on learners' self-confidence, brings relaxation and activities that go beyond the mind with craft practices. In short, to be closer to real life than what current institutions can be.
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.
To a layman, music is just a tune performed by a musician. Yet, if he were to play Meludia, he would learn all the rudiments and terms associated with musical practice.
The Englishes MOOC course was developed by an artist and is designed for anyone interested in the (English) language. It explores the history of English, its pronunciation, and its relationship to the art world.
Measuring attention remains a concern in many settings. Some work tasks are not very error tolerant.
Here are a series of sample tests to measure attention in children and adults.