The homeland is an extremely fuzzy concept. Hence the fact that it gives rise to so much debate, often very emotional. Some people have a very closed view of it, while others believe in a freer definition. Blogger Ronja von Rönne asked herself the question of what it means to be home.
In this episode of Streetphilosophy, she will question a singer who has no real home, a young woman who feels a duty to take over her family's fishing business in the land where she was born, an Iranian upholsterer and storyteller in Berlin, and a philosopher who reflects on the notion of anchors, of family.
For the latter, it can be dangerous to conceive of the homeland as a territorial approach to be defended. What if it were instead an emotion to be developed daily, a quest for stability in a fast-changing world?
Many serious games address the topic of sustainable development. Yet before such solutions were proposed, innovative people had to go against the social grain and fight to improve their environment. A humorous adventure game, hosted by the National Film Board, teaches children the attitudes they need to adopt to make a difference.
Video games designed for people with disabilities are already a rare resource. An experience that allows multiple players is even rarer. Yet this latest creation from "Ludociels for All" challenges players to light up an entire maze by walking balls of light.
The sharing economy has led to small changes in various economic sectors such as transportation, housing, etc. This approach has changed the relationship of citizens for different services, now cheaper and offered by their fellow citizens. However, who actually benefits from this new economy? The people or the companies in question? A U.S. newsgame shows how the life of Uber drivers isn't as lucrative as one might think.
Measuring attention remains a concern in many settings. Some work tasks are not very error tolerant.
Here are a series of sample tests to measure attention in children and adults.